In the heavily-scripted campaign mode, the player is provided with a base at the start of the game, and faces an already-established opponent. The ultimate aim of the game is to destroy the opponents' ACUs. Experimental units can be produced from experimental gantries (buildings with the sole purpose of building experimental units) or built by engineers. The final result of this development is the unlocking of experimental units, which are large, research-unlocked units and buildings with significantly more power than other units and buildings. Research points can be spent on faction-specific tech trees to add bonuses, abilities and upgrades, and to unlock more-advanced units and buildings. Some buildings and units are more advanced than others and as players' bases and research levels expand, so does the quality of their units. Players may also build add-on structures, expanding the capabilities of existing factories. Players can also build land, air, and sea factories that produce land, air, and sea units, respectively. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. The game received mixed reviews upon its release, getting 77 out of 100 based on 54 reviews on Metacritic. They released the Mac OS X version of the game on September 24, 2010, and released the Infinite War Battle Pack for Mac OS X in January 2011. A Windows-only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010.Ī Mac OS X version of Supreme Commander 2 was announced by Mac games publisher Virtual Programming in May 2010. Obtaining the secret objectives depends in difficulty dependent on what strategy you choose to use, but to optimally get it, use your ACU to capture a rogue engineer and use it to capture the control centre, while micromanaging your units to stay away from the engineers.Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix as the sequel to Supreme Commander. One strategy is to build a line of PDs all the way to the core, at first using micromanagement and your commander to control the initial waves before your base is constructed and then using shields when you frst encounter their own PDs. As your commander is uncapturable, it can capture the data-centre without a problem. However, if you have jump-jets, you can just jump to the objective and (quickly) destroy the 2-3 PDs (depending on difficulty) defending the data-centre. Making various Mobile Missile Launchers can easily kill everything below. One odd strategy would be to jump-jet your ACU onto the roof of a building and construct a small base there. The Megalith II is also extremely effective at destroying incoming Engineers, as experimentals take a very long time to be captured. A basic set-out would be to keep most structures compact like the first mission and gradually develop your own PDs to hold off rogue engineers as well as naval factories. The also provide very large range, which is good for taking out the PDs and AAs and rogue engineers, which opens up the oppourtunity to boast a land/air assault. ![]() Getting Naval units onto the map would be of great use to you, because of the annoying problem of losing many units and strutures fast from land assaults, and the massives quantities of AA turrents. Even the Master Thief Hidden Objective would be of some use too. Some tips and recommandations for this mission, would be of course follow the primary objecitves but also following the secondary missions as well. ![]() Use the Research Interface to complete the following technologies:Ĭomplete the operation without a unit being captured by the enemy. Brackman wants the Data Center's Server Core, as it may include some debug information that will cast some light on what has occurred on this planet. Zoe Snyder's facility.Ĭapture the Server Core from the Data Center.ĭr. ![]() Having successfully downloaded all of the research from the Proto-Brain Complex and survived Commander Gauge's attacks on Seraphim VII, you have arrived at the first stop of your journey to Dr.
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